A response · August 2026
Digital ownership, but make it work.
Six months after a game launches, the digital copy becomes a tradeable, lendable asset. That's the whole proposal.
CoverThe fix
Six months after a game launches, the digital copy becomes a tradeable, lendable asset.
For the people who want a physical copy, the disc still does real work — rewritable for patches, unwritable for the token.
How the market works
Consumer sets the price. Platform takes a cut. Same rule on every storefront.
You set the rules and the price. The platform only takes a cut on every transfer. 30% splits across the hosting platform, the developer, and the publisher.
Resale
Buy it now at your price (floor $1), auction to the highest bidder, or list with best offer. Like eBay, not a curated marketplace. 30% commission, same rules for every major storefront.
Lending
Token transfers to a friend at no cost. Save data stays on their console. Auto-returns in a month unless they pay to keep it.
The physical disc
The CD was never playing the game. Make the disc do real work.
Modern games always install to the internal drive. The disc's job is the token + the patches, not the bytes. Two zones, doing two different jobs.
Physical + digitalThe CD was never playing the game anyway — modern games always install to the internal drive. So the disc's job is the token and the saves, not the bytes.
Subscriptions
Keep them. Just limit them to <$20 retail and AI-generated.
The $70 day-one price is the norm for AAA — the prestige holds. Indie and AA games stay sold — subscription is just one channel among many. Subscriptions are the right shape for the cheap tier: <$20 retail and the coming AI-generated deluge.
AI games deluge"I do think we should keep subscriptions, but limit it to games that we're probably only going to retail for <$20 or are AI-generated."
— From the response to Gameranx
Make this work before the industry faces a seriously existential state.
Already here. So we should be considering this now — before the worst case, not after.
The $70 model works
The cinema window protects the premium launch. The secondhand market does the rest of the value work. No "escape velocity" needed.
Real ownership, real agency
Resell, lend, set your own price. The platform earns on every transfer — forever, not once. The publisher and developer earn too.
Physical still has a home
Smaller physical supply, but the disc still does real work — rewritable for patches, unwritable for the token. Everyone else gets real ownership back. Subscriptions keep the AI / indie / cheap tier.
John Zealand-Doyle · 6 slides · in response to Gameranx · August 2026